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URSO - iPhone App

I've designed an app dedicated to people who exercise, and may need a workout buddy. Introducing Urso! He's a friendly bear that will workout alongside you. The app's features include a special function timer, stopwatch, alarm, exercise logs, and statistics. 

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app store mockup.jpg
Logo Variations
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Any great idea begins with research. After identifying my target market as young adults who are already somewhat dedicated to exercising regularly, I created a nine-question survey and conducted a brief interview with select individuals.

Task Analysis
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To understand my audience, I created several task analyses for a person from my target market may want to complete. One of these tasks I illustrated below.

After gathering an understanding of the processes involved in completing various exercise-related tasks, I began developing the user flow for my app and laying out the foundation for the navigation.

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User Flow

The next step was to create a wireframe for my app, laying out exactly where I wanted the navigation, images, and text to sit. I kept it black and white to focus on layout and flow. Only the red arrows, indicating direction in flow are colored.

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Wireframes

I brainstormed the words I wanted people to associate with my app and created moodboards based on those concepts. From these, I took inspiration for type, layout, color, and overall vibe. I began filling in my wireframes with designs based on my moodboards. I combined the last two concepts, "fun" and "friendly" into one color scheme and design.

Visual Conceptualization
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From here, I was finally clear to develop the final image. I combined elements from the second and third developing concepts. I wanted everything to have a round, friendly, approachable feel. This style made its way into my primary font, the icons, the corners of boxes and lines, and of course, the mascot himself, Urso.

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FINAL PRODUCT

Final Product
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